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Home / Metaverse / #Metaverse: Replication or Innovation #XR
Metaverse | MetaverseMentor

#Metaverse: Replication or Innovation #XR

ByLaurel Papworth July 13, 2022September 15, 2022

REPLICATION vs INNOVATION as the #Metaverse initially seeks to replicate the real world, the struggle will be to find a compelling reason for dwell time.

REPLICATION vs INNOVATION as the #Metaverse initially seeks to replicate the real world, the struggle will be to find a compelling reason for dwell time. I say this because when TV was first launched, the only shows were two people facing each other with a microphone replicating Radio. TV was basically radio with a locked off shot (image). Most users would’ve stuck with the cheaper radio option, TV was expensive and apart from the excitement of the Coronation (royal #lore) not that compelling.

Building community in connected virtual spaces will take lot more structure than mimicking what exists in meat space. Asking people to sit still in a haptic suit, or with glasses on or waving a clear glass device around, is not the most exciting implementation of #XR, is it? I think we’ll have quite a few of these “seats in stadiums” with an “exit through the gift shop” projects until scaffolding of #gamification and #lore are implemented no? PS I’m not dissing early developers or early adopters, there just needs to be another phase, the next stage of “what if we broke the current model and offered THIS as well”? hint: I would look at key community engagement strategies to see where improvements in takeup and retention could happen.
This is from 6 months ago, just archiving it here for #Sports in the #Metaverse

Post Tags: #metaverse#social virtual worlds#Xr

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